Do you think you know the truth of this case? Make an accusation. You are only allowed one suggestion per turn.Īpart from the suggestions, your turn also gives you the right, if you wish, to make an accusation. Your turn ends once you have made your suggestion.Once your suggestion has been made and the cards revealed, you can take note in your notebook and make your deduction.Nothing prevents you from making suggestions that you know are false or trap suggestions.If a player has several cards mentioned in a suggestion, they do not have to show ALL of them to the person who formulated the suggestion.If you designate a card (for example the weapon “revolver”) in your suggestion, and it is held by a player, the latter has the obligation to show it to you, but in secret.To do this, they must show you a card that you’ve included in your suggestion, if they have it. Once you have formulated your suggestion, you must ask each player, one by one, if they can deny your suggestion.Each suggestion designates a character, a weapon and a location.You can only make suggestions while in a room.Your suggestions are used to eliminate cards in other players’ hands in order to find the 3 hidden cards. Try to figure out the hidden cards in the puzzle case. But once in a room, you can start collecting clues! How? It’s simple: make suggestions! You have started your game, you arrive in a room. To enter a room, you can only use either the door (makes sense □) or the secret passages.You can’t move diagonally (cheat gang □).It is forbidden to pass over another player’s token you have to bypass it. However, multiple players can end up in the same room.
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